A locked door leads to the reception where tonfas and other police gear may lay unattended. There is a stairs south of the mess hall which leads to a room of bookshelves and a bunk room. There is the mess hall full of benches and some zombies, jumping over the counter leads into the kitchen. Always remember to try and stay hidden from them and run if they see you! They can break through bars and bar doors, normal doors and bookshelves and more easily, walls still present a problem for brutes. Zombie brutes will wreck your face if they can reach it. Zombie cops may carry guns, tonfas and other cop gear. You will find vanilla zombies, zombie cops and zombie brutes to ruin your day. They are no match to some lockpicking or makeshift crowbar, but bear in mind that the inside of the prison is too dark to craft! If you are lucky, you may find a source of light to temporarily be able to craft, if you can't find a source of light, don't give up hope, as the mess hall has some ovens that can contain a fire to be able to craft or maybe cook near. Unlocked doors include the guard bunks and kitchen doors. Most doors in the prison are understandably locked. Starting in the Prisons mess hall or maybe already escaped in the sewers they will have to watch out for the zombies eating their brains, Security Bots and turrets shooting their brains out. Currently only in the 0.D (Danny), Prison Break is a special scenario where you play as a Convict who's escape plans had to begin sooner than expected.
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